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Presenting a few games I've created over the past 2 years in Unreal Engine & Unity to practice, polish & practically implement Game Design skills. On these Games, I worked as a Game, Level & Narrative Designer often contributing as a 3D, UI/UX, Special Effects Artist. 

Games

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Quantum Games

Multiplayer first-person shooter with players height as the health bar

Project Details

Term 3 | Rapid Game Prototype | 1 week | UE4 | Team size: 5

Responsibilities

Level Designer

  • Level Conceptualization & Layout 

  • Level Greybox in Unreal Engine

  • Rapid Iteration to incorporate Game Mechanic

  • Final Look Development of the level 

  • Assisted in Set Dressing 

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Space Discovery

Guide shooting stars towards planets and learn interesting facts

Project Details

Term 5 | Rapid Game Development | 4 week | UE4 | Team size: 4

Responsibilities

Fx | Sfx | Unreal Niagara Artist

  • Fx for Shooting Star

  • Fx for Ring to portray planet’s orbit

  • Fx for when Shooting Star collides with Planets

  • Supernova Effect (Or similar) when planet unlocks

  • Sound Effects

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Meme Forest

First-person "Grounded" like horror game that uses mic for input

Project Details

Term 3 | Rapid Game Prototype | 1 week | UE4 | Team size: 5

Responsibilities

Level Design | Game Design | 3D Artist

  • Level Conceptualization & Layout 

  • Procedural Greybox using Unreal Landscape Tools

  • Landscape Material & Level optimization

  • Environment & Prop Artist

  • Rapid Iterations based on Player Feedback

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Dirt Metal

A third-person Capture the flag, multiplayer vehicular combat game

Project Details

Term 4 | Rapid Game Development | 3 week | UE4 | Team size: 5

Responsibilities

Level Designer

  • Level Conceptualization & Layout

  • Procedural Greybox using Unreal Landscape Tools

  • Landscape Material & Set Dressing

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Equipoise

A 2D one button where player walks on stilts.

Project Details

Term 3 | Rapid Game Prototype | 1 week | Unity | Team size: 3

Responsibilities

Level Designer | Game Designer | Narrative Designer

  • Level Design for Stilts level

  • Rapid Playtest and Iteration 

  • Designing Narrative Features and Obstacles

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Tetmania

A 2 player Arcade Game with a mix of Tetris and Breakout

Project Details

Term 3 | Rapid Game Prototype | 1 week | Unity | Team size: 4

Responsibilities

Game Design | UI Art

  • Design Solution to incorporate Game Mechanics

  • Game Art, Aesthetics, UI Art, Main Menu 

  • Itch.io page

Let's Work Together :)

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